ELEMENTS:
- You can use an object in as many networks as you want. do so in moderation though, the smooth nodes will eventually pile up and the scene will get slower and slower.
- If your first element is a camera, light or locator, you can use it in as many network as you need.
- You can create multiple networks with the same prefix, and all the objects will be affected according to the distance between the initial two elements. Not highly recommended, but doable.
TEXTURES:
- You don't have to supply textures for both elements. You can apply smarShaders or custom shaders to only one object, though all fields must be filled in.
- If you only want a high and low resolution file blend, you can input one image file in two fields and another in the third. You can then tweak with SmarTweaker.
- Your texture blending doesn't have to be all about resolution. With custom shaders, you can, for example, have a bump map up close and a file texture far in the distance. Or even change shader colors.
CONVERSIONS:
- If you want to change the point on which the elements turn to division 3, you can tweak Closest Distance. This way you can get closer or farther away from the object and have it tesselate.
And, that's a wrap! thanks for reading, I hope this tool helps out. If you have any questions, feedback or additions, feel free to e-mail me.
Download SmarDistance Tool
MEL Scripts