Scrimshander is my graduating film from Pratt Institute, completed in 2008. As I write this, it is dawning on me that the film is now finished, in its own space in time, ready for me to move on. Much like the main character, I find it hard to do so.

My intention was to create an environment, a mood, a setting to accomodate the theme of redemption or the lack thereof. In that sense, I learned the techniques of computer animation to get the story through, not the other way around. In my head, Jareth is my personal avatar of tragedy and a symbol of vicious cycles. His story is one of patterns, of causality, of palindromic reward and punishment. When tragedy strikes, does he act, spring into action, ready to deliver a heart-warming finale? No. He is resigned to the borders of his reality, feeding the demons in his mind day in day out.

If anything, I hope that when you watch Scrimshander, you don't see Jareth and you don't see bones, because this is a short film about human nature and its emotional trappings. Hopefully, when the lights dim, you'll see your own Jareth on the screen.